Pick from ten Sound Worlds
Choose the setting before you start. Its four sounds, colors, and special rule stay with the run, and the world does not change at the daily reset.
Quick Play gives you four sounds, one take for each, and room to try again if a take cannot be scored. Choose a world, set a target, and see what the wheel does to the next round.
Choose the setting before you start. Its four sounds, colors, and special rule stay with the run, and the world does not change at the daily reset.
A low score does not end the run. There is no leaderboard for Quick Play, so you can replay a world until you know its sounds.
Quick Play has goal contracts and a boost wheel. Today's Stage uses one shared daily set, while Survival uses three lives and a longer run.
The picker lists all ten worlds. Recent sounds are remembered, which helps keep two runs in a row from feeling identical.
Pick NAIL THE SOUND, BUILD A STREAK, or GO FOR CHAOS. You can also start without a goal. The HUD keeps track of your choice.
The reference plays once. Your take stops on its own, then you hear the replay before the score arrives on a 0 to 100 scale.
Each scored round gives you one free spin. Use the result on the next round, or skip the wheel when you would rather keep things simple.
The result card shows each round, the contract verdict, and a NEXT FOCUS hint. It also gives you links to the other modes.
Complete the goal you chose and the result adds 25 bonus points.
Finish with a scored-round average of at least 85. It is a useful target when you are learning what the scorer measures.
Score 70 or better three times in a row. A lower score breaks the run, unless you use STREAK SHIELD to protect it.
Take the risk route at least twice. It pays 1.5x points, but you lose 0.42 seconds from the recording window.
+10 and +25 POINTS apply to your next scored take. x2 POINTS doubles one score, and STREAK x2 doubles the next three.
STREAK SHIELD absorbs one miss that would break your streak. +1 ENCORE restores the retry used for a low scored round.
ECHO TAKE sends the next replay around the venue. MYSTERY NOISE plays an extra clip before your take. Neither one changes the score.
Safe keeps the normal score. Risk removes 0.42 seconds and pays 1.5x. Focus chooses a sound that tests your weakest metric. The next round starts safe.
Every third cleared round in a row adds 10 points. Meme Classics adds 10 more when a take scores 75 or higher.
A take that is too short, too quiet, clipped, or noisy gets no score and a clear reason. You can retry it for free. One Encore also covers a low scored round.
The microphone turns on when a round starts and turns off when it ends. Quick Play scores in your browser and sends no run data anywhere. Survival is the exception: a finished run can send your name (or a masked IP), country, and points to the day's Survival Board.
Quick Play lets you choose one of ten Sound Worlds, play four sounds, and set an optional goal. You also get the boost wheel after scored rounds. Today's Stage gives everyone the same six sounds from one world until the 8:00 AM Eastern reset.
After a scored round, the wheel gives you one free spin across eight segments. The result applies to the next round, and you can skip it. STREAK x2 and STREAK SHIELD stay available until you use them.
Choose NAIL THE SOUND, BUILD A STREAK, or GO FOR CHAOS before the run. The targets are an 85+ average, three rounds at 70+ in a row, or two risk routes. A completed goal adds 25 bonus points, and the HUD shows your progress.
The take closes as a technical miss and does not receive a score. You can retry the same sound for free, and your Encore remains available. If you hide the tab while the reference plays, the round pauses and plays the reference again when you return.
Try a shared set or a longer run
Today's Stage gives every player the same six sounds until the 8:00 AM ET reset. Survival has 50 sounds, three lives, and a place on the Survival Board.